---
schema_version: "secwatch.filing_event.v1"
accession: "0001628280-26-028882"
form_type: "8-K"
ticker: "RBLX"
cik: "0001315098"
company_name: "Roblox Corp"
filed_at: "2026-04-30T23:59:59+00:00"
generated_at: "2026-05-15T00:35:18.830447+00:00"
event_type: "earnings"
sentiment: "positive"
materiality_score: 0.85
calibrated_materiality_score: 0.85
confidence: "high"
source: SEC EDGAR
---

# Roblox Q1 revenue $1.4B (+39% YoY), bookings $1.7B (+43% YoY); DAUs 132M

## Summary
- Q1 2026 revenue $1.4B (+39% YoY); bookings $1.7B (+43% YoY); operating cash flow $629M, free cash flow $596M.
- DAUs grew 35% YoY to 132M; hours engaged up 43% to 31B; O18 users (age-checked) represent 26% of DAUs.
- Age-check rollout and Russia ban (Dec 2025) tempered growth; 51% of global DAUs have age-checked.
- Launched Roblox Plus subscription at $4.99/month; increased DevEx rate to 37.8% for O18 US in-game spend.
- Second quarter and full-year 2026 guidance updated; expects near-term headwinds from safety investments.

## SEC filing metadata
- accession: 0001628280-26-028882
- form_type: 8-K
- ticker: RBLX
- cik: 0001315098
- company_name: Roblox Corp
- filed_at: 2026-04-30T23:59:59+00:00
- event_type: earnings
- sentiment: positive
- materiality_score: 0.85
- calibrated_materiality_score: 0.85
- confidence: high
- sec_items: 2.02, 7.01, 9.01
- EDGAR index: https://www.sec.gov/Archives/edgar/data/1315098/000162828026028882/0001628280-26-028882-index.htm
- EDGAR primary document: https://www.sec.gov/Archives/edgar/data/1315098/000162828026028882/rblx-20260430.htm

## Machine-readable alternates
- HTML: https://secwatch.observer/filing/0001628280-26-028882
- JSON: https://secwatch.observer/filing/0001628280-26-028882.json
- Plain text: https://secwatch.observer/filing/0001628280-26-028882.txt

## Key facts
- Earnings Releases
  Roblox Corp reported the first quarter ended March 31, 2026 results: revenue $1.4 billion. Guidance lowered.
  - Period: the first quarter ended March 31, 2026
  - Revenue: $1.4 billion
  - Guidance: lowered
  - Result: reported results
  source text: our ambitious target of capturing 10% of the global gaming​ ​content market and an even greater share of the U.S. market. In Q1 2026, revenue grew 39%​ ​year-over-year to $1.4 billion and bookings grew 43% year-over-year to $1.7 billion. We generated​ ​$629 million in operating cash flow, up 42% year-over-year, and $596 million in free cash flow, up​ ​40%
  evidence_url: https://www.sec.gov/Archives/edgar/data/1315098/000162828026028882/0001628280-26-028882-index.htm

This AI-assisted summary is a reading aid. Review the linked SEC EDGAR filing before relying on any specific claim.
